Game Torrahod

Unity Audio Problems

In multiple years of maintaining Native Audio plugin, I have encountered and learned about so many problems and quirks both by myself and from bug reports from my users in the Discord channel.

Analyzing Burst generated assemblies

In this article, I will challenge Unity's Burst compiler with various job code, and we will along the way learn about what's performant for the game. Get ready for the great assembly adventure, Unity had never been so hardcore about stuff this low level!

How to drill down Java object from Unity

This article is assuming you got an AndroidJavaObject already from somewhere. That's your Java object that Unity had JNI-ed for you. You can specify in various places For example If you made a static method returning int waiting at Java, then you have AndroidJavaClass, you might know you can

Less obvious Firebase Cloud Firestore techniques

I have been using the recently GA (generally available) Cloud Firestore via REST API from Unity. I want to collect something that is not at the forefront or in documentation, that I think if I had known this it would change my database design and planning early.

Objectively comparing Unity and Unreal Engine

I have been wanting to be able to objectively compare feature parity between different engines for sometimes. Most devs I encountered are…

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