ECS Programming Patterns from Official Packages
We can learn interesting programming patterns from Unity's own packages that references Unity.Entities.
We can learn interesting programming patterns from Unity's own packages that references Unity.Entities.
This article might help you picture the cache while you code DOTS. It is much more enjoyable to code data-oriented when you know what's going on.
DOTS comes with a per-chunk versioning and a related filter feature. This feature can optimize processing the data only when it mattered.
On surface this feature sounds like a nice little thing they added for us, but underneath it has a lot going on.
I'm coming back to catch up with current version of DOTS. And I'm going to write on this blog as my tool for self learning like I used to do years ago.