Game Torrahod

EventSystem raycast debugging guide

Using EventSystem along with GraphicRaycaster, PhysicsRaycaster, or Physics2DRaycaster, and something didn't hit the way you expect it to? Let's dive into the code to debug this.

Looking into Unity's async/await

async already works in Unity without any kind of plugins or coroutine wrapping the Task and pseudo-async it by checking completion every frame. But it is kind of magical. Let's try to dig into it a bit more.

Visual Studio Code vs Rider for Unity

Visual Studio Code is almost perfect, very very few annoyances. But in this competitive scene of text editor, it is tempting to pay just to eliminate those annoyances from the tool I touch every day.

How to remodel your project for asmdef and UPM

In this article I will guide you to adopt asmdef and (internal) Unity Package Manager in your existing project. It will be harder than if you do it from the beginning, but that's why I have written this guide.

Highly recommended read : dataorienteddesign.com/dodbook

Despite it's generic-sounding book name, the author almost always talks in game language. You will feel right at home reading it. I would like to convince you on a per-chapter basis what you will get.

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