Dumb i18n site
I don't know how to call this sort of internationalization scheme on a website so I coined it for my own use. Explaining this gets repetitive so I made this article to link to every time I wanted to talk about it.
I don't know how to call this sort of internationalization scheme on a website so I coined it for my own use. Explaining this gets repetitive so I made this article to link to every time I wanted to talk about it.
Using EventSystem along with GraphicRaycaster, PhysicsRaycaster, or Physics2DRaycaster, and something didn't hit the way you expect it to? Let's dive into the code to debug this.
async already works in Unity without any kind of plugins or coroutine wrapping the Task and pseudo-async it by checking completion every frame. But it is kind of magical. Let's try to dig into it a bit more.
Visual Studio Code is almost perfect, very very few annoyances. But in this competitive scene of text editor, it is tempting to pay just to eliminate those annoyances from the tool I touch every day.
In this article I will guide you to adopt asmdef and (internal) Unity Package Manager in your existing project. It will be harder than if you do it from the beginning, but that's why I have written this guide.