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AudioResource, AudioClip, AudioRandomContainer Interactions

Long time no see. I'm currently trying to make a SFX player audio plugin based on AudioResource, a new base class that covers both AudioClip and AudioRandomContainer (Unity 6 addition).  I have several questions that the document didn't go into details that I had to research myself. I hope this

ECS Programming Patterns from Official Packages

We can learn interesting programming patterns from Unity's own packages that references Unity.Entities.

Thinking in Cache

This article might help you picture the cache while you code DOTS. It is much more enjoyable to code data-oriented when you know what's going on.

Chunk's Change Version

DOTS comes with a per-chunk versioning and a related filter feature. This feature can optimize processing the data only when it mattered.

Enableable Components Generated Code

On surface this feature sounds like a nice little thing they added for us, but underneath it has a lot going on.

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