Game Torrahod

Highly recommended read : dataorienteddesign.com/dodbook

Despite it's generic-sounding book name, the author almost always talks in game language. You will feel right at home reading it. I would like to convince you on a per-chapter basis what you will get.

Analyzing Burst generated assemblies

In this article, I will challenge Unity's Burst compiler with various job code, and we will along the way learn about what's performant for the game. Get ready for the great assembly adventure, Unity had never been so hardcore about stuff this low level!

Various noise functions

They are all generated using Unity.Mathematics library. But the general definition could be applied elsewhere.

Unity.Mathematics vs Mathf.

Unity’s Mathf is not 100% replacable with its burst-friendly Unity.Mathematics . Also Unity.Mathematics evolves all the time.

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