PVRTC vs ASTC texture compression on an iOS device
PVRTC is the default, but did you know from A8 onwards iOS now supports ASTC? (and perhaps you are not taking advantage of it)
PVRTC is the default, but did you know from A8 onwards iOS now supports ASTC? (and perhaps you are not taking advantage of it)
I journey through various cloud service for making a backend for my game. Here I log the experience why I ended up on Firebase…
ผมเคยมีความเข้าใจผิดของ Debug.Log ใน Unity อย่างนึง ว่าใน build จริงที่ไม่ได้ติ้ก Development Build แล้วพวก log ที่พ่นๆไว้มันจะหายไปเอง…
ใครเคยเจอปัญหานี้บ้าง
There are several interesting and ambiguous questions in Unity about when the memory will be occupied.